3D Cyborg Production with Rami Ali
3D Cyborg Production with Rami Ali
In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3D models. The key tool of this workshop is ZBrush and some of the techniques covered in this workshop include brush sculpting, dynamesh, insert-mesh brushes and curve mode, boolean functions, panel loops, mesh extract features and more. Other techniques covered include box and polygonal modeling that can be used to create base-meshes and hard surface assets. As an added bonus Rami also demonstrate how to create quick photo-real look-dev renders in Keyshot.
3D_Cyborg_Production_with_Rami_Ali.part1.rar – 3.0 GB
3D_Cyborg_Production_with_Rami_Ali.part2.rar – 2.2 GB