Crypto Art Create a Dystopian City Using Traditional Painting Techniques and Cinema 4D Free Download
Crypto Art Create a Dystopian City Using Traditional Painting Techniques and Cinema 4D Free Download
Welcome to this course on Crypto Art: Creating a Dystopian City Using Traditional Painting Techniques and Cinema 4D.
In this series of lessons we will cover a lot to give you a solid understanding of the creative and technical steps of combining traditional and 3D illustrative techniques. The topics that will be covered include:
01. An overview of the process used to create your own custom-crafted brushstrokes using traditional painting methods.
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- Discussion of painting materials and mediums.
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- Discussion of negative and positive space when creating the initial brushstrokes with variations.
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- Scanning in Adobe Photoshop.
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- Curves in Photoshop and applying the adjustments to all the brush scans.
02. Adding the painted brushstrokes to materials in Cinema 4D and applying them to 3D models.
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- Establishing a color scheme to use throughout the work.
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- Overview of Adobe Color.
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- Creating materials in Cinema 4D using the brushstrokes as the basis.
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- Creating bump and alpha channels and adjusting the alpha for a cleaner look.
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- Reusing the materials to create color variations.
03. 3D Modeling the elements that make up the dystopian city.
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- Creating parametric primitives and adjusting the material projection using the texture tool.
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- Creation of random spheres using the MoGraph Cloner, effectors and fields.
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- 3D modeling the buildings using simple parametric primitives, the make editable function, additional modeling tools and the use the MoGraph Cloner.
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- Creating the pyramid using a MoGraph Cloner, Cube and Volume Effector and adjusting the overall shape.
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- Creating the details of wires, pipes and coils using Sweep NURBS and cloners.
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- Creating the birds using a cissoid spline, rectangle spline and Sweep NURBS. Scattering the birds with MoGraph and random effector.
04. Establishing a solid composition using the rule of thirds and leading the eye to the main focal of the image.
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- Render settings and output dimensions.
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- Camera settings and using the composition tab’s grid setting.
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- Discussion of the rule of thirds.
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- Placing the foreground, mid-ground and background elements within the scene for a balanced composition.
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- MoGraph selection and hide selection functions.
05. Lighting the Scene.
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- The use of the environment tool, creating fog, and adjusting the fog’s color and distance settings.
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- Using omni lights and adjusting the color, visible light and shadow settings.
06. Rendering
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- Creating compositing tags and object buffers for all the main geometry of the scene.
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- Set-up multi-pass layers within the render settings.
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- Set-up the Cel Renderer effect and export outlines and edges as separate passes.
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- Set-up the Sketch and Toon effect and export as a separate pass.
07. Post-production workflows in Adobe Photoshop
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- Organization of multi-pass layers and channels.
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- Compositing cel renders and sketch and toon into the multi-pass file and setting the proper blend modes.
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- Layer masks and non-destructive editing of details.
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- Painting light effects and using the channels for quick selections.
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- Painting radiating light and using the channels for quick selections.
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- Quick mask mode, painting details for emphasis and visual impact.
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- Repurposing the brush patterns for added detail, composition, grunge and dirt.
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- Adding people with a discussion of various free and paid resources for creating entourage.
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- Curves adjustments and refining the overall look/feel of the work.
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- Painting additional detail using the brush tool.
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- Adding glows and highlights to emphasize the main focal of the image.
08. Bonus Lecture
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- Tips and tricks for working efficiently.
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- Creating custom assets.
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- Using Cinema 4D’s content browser to save your creations for use in later projects.
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- Repurposing content for future work and variations on a theme.