PolySnow+ v1.01 for 3ds max 2016-2022 Free Download
PolySnow+ v1.01 for 3ds max 2016-2022
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-plus-for-3dsmax
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-plus-for-3dsmax
PolySnow Plus
-
- PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click.
-
- It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow.
-
- A variety of parameters lets you get the desired results in every situation.Make your 3d assets’
-
- winter versions with a click
-
- Easy to use
-
- PolySnow Plus works with 3dsmax 2016, 2017, 2018, 2019, 2020, 2021
Objects:
-
- PS_Particles: Procedural object that generates snow particles on input objects.
-
- PS_Mesher: Mesher object that takes particles as input to generate the final snow mesh.
-
- PS_Icicle: Icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects.
-
- PS_Flakes: Animated procedural snow flakes object with a variety of parameters to get the desired results.
-
- PS_FastSnow: An additional procedural object that creates snow mesh based on the topology of input object. Similar to extrusion method.
Modifiers:
-
- [PS][M] FluffySnow: Modifier for mesher to make the snow fluffy.
-
- [PS][M] PolyPrint: A animatable procedural modifier that takes objects as input to create snowprints on snow mesh.
-
- [PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier.
With detailed options to adjust perlin noise levels and dots noise parameters.
- [PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier.
-
- [PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow.
Lets you add detail to surface like tiremarks, pathways etc…
- [PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow.
-
- [PS][P] ParticleToFlake: A procedural modifier to convert particles to flake meshes.
- [PS][P] SnowPaint: Brush based snow paint modifier that creates particles based on the brush strokes. Can be used as input for mesher to make it visible.