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Udemy – Mastering Metal Railway with Pebbles Substance Designer Tut Free Download
Info:
What you’ll learn
Mastering Material Construction: Learn to build intricate textures by combining height data from different surfaces like wood, metal, and in Substance Designer
Refining Texture Details: Understand how to refine color using gradient nodes, blend maps effectively, and create realistic roughness and metallic data
Complex Material Control: Gain proficiency in controlling and manipulating complex material properties to achieve desired visual effects and textures.
Hands-On Project Completion: Complete a comprehensive project where you create a detailed Metal Railway texture with pebbles
Discover the art of creating a robust and realistic metal retaining wall for immersive in-game environments using Substance Designer. This tutorial is part of our ongoing designer training series, where we delve into crafting intricate materials that enhance virtual worlds.
Course Overview:
In this comprehensive tutorial, spanning over 100 minutes of high-resolution, unnarrated video content, you will learn the step-by-step process of designing and implementing a metal retaining wall in Substance Designer.
Chapters:
Chapter 01 – First Step: Begin by constructing the foundational metal bars. Learn to add surface details such as scratches and imperfections, essential for achieving realism. Next, create the rocky surface that the metal bars will hold, employing advanced blending techniques to seamlessly integrate these elements into a cohesive design.
Chapter 02 – Second Step: Focus on refining the material with color, metallic, and roughness data. Utilize gradient maps to define color variations and employ grunge maps to enhance texture detail. Learn effective methods for setting metallic properties and adjusting roughness to achieve desired material properties.
Software Used:
Substance Designer
Level:
Intermediate
Prerequisites: Participants should have a basic understanding of Substance Designer, including familiarity with its primary functions and nodes. This course is designed to build upon foundational knowledge and elevate skills in material creation within the software.
Additional Information:
Access a clean SBS file included with the course, compatible with Substance Designer version 11.3 or above, allowing for hands-on exploration and review.
All instructional videos are unnarrated, focusing on visual demonstration and step-by-step processes, ensuring clarity in each tutorial segment.
Who Should Take This Course?
Ideal for intermediate-level designers, game developers, and 3D artists seeking to expand their expertise in creating realistic materials for virtual environments. Whether you’re interested in enhancing your portfolio or advancing your skills in game asset creation, mastering the art of Metal Retaining Walls in Substance Designer will equip you with valuable techniques and insights.
Who this course is for:
Game Developers: Seeking to enhance their environment art skills with realistic material creation techniques.
Digital Artists: Interested in expanding their proficiency in procedural texture creation for game assets or digital art projects.
Texture Artists: Wanting to specialize in creating complex textures like metal surfaces and integrating them seamlessly into game engines.
3D Modelers: Looking to add depth to their modeling skills by learning to texture and detail their models with custom materials.