ArtStation – Creating Materials in Unreal Engine – Part 2 – Creating Material Functions and InstancesArtStation – Creating Materials in Unreal Engine – Part 2 – Creating Material Functions and Instances
https://www.artstation.com/learning/courses/kLJ/introduction-to-the-ue4-material-editor
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.