Blendermarket DecalMachine Hair Tool & Hair Shape Free Download
hair shape key v5.3
Introduction
Hair Shape Key is a Blender add-on with the support of adding shape keys to hair and creating transition animation between them. Users can switch between the different shapes freely, keyframe animation, which gives more possibilities and controllability to handle hair in Blender.
Requirements
Windows: Blender 2.81a, 2.82a, 2.83, 2.90, 2.91, 2.92, 2.93, 3.0
Linux: Blender 2.81a, 2.82a, 2.83, 2.90, and 2.91, 2.92, 2.93, 3.0. GCC above 7.4 is required.
Changelog
2021-12-20 v5.3
Support Blender 3.0
2021-06-20 v5.2
Support Blender 2.92 & 2.93. Blender 2.79 is not supported. GCC above 7.4 is required on Linux.
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DECALmachine 2.5.1
DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing.
In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to facilitate exporting to game engines like Unity, Unreal Engine etc.
Decals can be projected, sliced, created from grease pencil or edges. They can be material matched, and you can easily create your own.
Trims can be easily placed, cut, manipulated or removed – all directly in the 3D view.
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Hair Tool v2.36 (Blender 2.93 and 3.0)
Hair Tool is addon for Blender 3.0 and 2.93 that will help you generate hair-card based on 3d curves in non destructive way. (For Blender 2.82 and below you can use HT 2.27)
Three main ways to generate hair-cards with Hair Tool:
using guide mesh (grid surface)
using particle hair interactive grooming
by drawing hair strands (similar to Grease Pencil drawing)
Some of the features:
tools for curve based hair modeling (cutting, extending, deforming etc)
automated UV workflow (you can define uv regions, which can then be automatically assigned to hair strand)
easy hair rigging and animation with Jiggle physics
textured hair-cards preview directly on curve and mesh ribbons
hair library that contains various hairstyles,
go back and forth between curve and mesh ribbons in non destructive way
adjust ribbons profile (tapering radius, randomizing tilt, editing profile etc.)
convert: Curves to Particle Hair, Particle Hair to Curve ribbons, Curve ribbons to mesh ribbons and so on.
curve resampling and decimation (increases/decreases curve points count)
generating vertex color/weights gradients, transferring UVs and vertex weights from character to mesh haircards.
texture baking from curves, particle hair of Geometry Nodes hair; supports: normal, ao, diffuse, tangent, ID, root maps etc
build-in addon auto-updater
and more