Pluralsight – Texturing Enemy Creatures for Games in Substance Painter

Pluralsight – Texturing Enemy Creatures for Games in Substance Painter

Pluralsight – Texturing Enemy Creatures for Games in Substance Painter

English | 4hr 45m | Video: 720p | Project files
https://www.pluralsight.com/courses/substance-painter-texturing-game-characters

In this course, you will unlock your creative potential for texturing character models for games in Substance Painter.

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games.

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