Rizom-Lab RizomUV Virtual Spaces 2022.1 Win Free Download
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.
Games / VFX / Animation / VR
Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. RizomUV Virtual Spaces takes back all this background and comes with major improvements.
Release 2022 Sept. 1: version 2022.1.35
– new: New histogram mode to select islands according to their sizes (see the mode selector in the UI bottom near the colour and histogram bar).
– new: Drag & drop alt function load without UVs
– new: Basic Python doc added in Scripting Help
– new: Tile can now be offseted in VS
– new: Apple Silicon version
– new: MacOS version is codesigned
– new: Scaling Seek Range visualizer improvement
– new: Planar projections Top/Bottom/Front/Back/Left/Right
– new: Planar projection with custom direction with pick and apply
– new: Dropdown’s display is now bumped
– new: Python 3.7 embedded for all platforms
– new: Pinned vertice’s color can now be customized (see preference dialog)
– new: Texel density default value can now be customized (see preference dialog)
– new: Texel density unit default value can now be customized (in preferences dialog)
– new: Overflow mode has now its default value in preference dialog too
– new: Default values customisation system added, mainly for packing (see preference dialog)
– new: Polygon Magic Wand now has an angle crease visualiser
– new: Polygon Magic Wand now use model file’s normals
– new: Tile lock button
– new: Model’s normal are now used for display
– new: Hidden and selected polycount display
– new: Locked Shape mode for groups
– new: Adaptive Shape mode is now the default for groups
– fix: Busy mouse pointer appear too early
– fix: can’t load FBX using channel indexes in some cases
– fix: DEV-15 Planar projection rescaling bug
– fix: RS version exports a empty quad when using UVin3D in the exporter
– fix: MacOS Retina display (icons)
– fix: MacOS build with SDK 11.3
– fix: Optimize brush crash
– fix: crash if Topocopy is user-stopped during its operation
– fix: crash when loading a png with alpha as user texture
– fix: U and V Tile scale controllers are misbehaving (bug introduced in January)
– fix: namespace alias
– fix: Autoseam won’t work and display “Rootgroup not found”
– fix: Create group and ungroup are enabled even if only tiles are selected
– fix: Packing settings controlers display “mixed” in case of both groups and island selected
– fix: Objects coming from FBX files are misplaced when geometry’s SRT controllers values are not at their default value
– fix: OBJ export adds the mtllib tag even if there is not material file, which create incompatibility with some modelers
– fix: Topocopy Stack and Group Similar doesn’t create group with Stack behavior mode
– fix: Crash in some context when transforming
– fix: Switches’ enabled state is not visible when mouse is hovering it
– fix: Select group content doesn’t select locked islands