Substance Designer 2020: Stylized material creation
Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer
What you’ll learn:
How the PBR workflow works and how to apply it to create textures in Substance Designer
How to create more than six stylized materials with Substance Designer
A great variety of nodes and techniques to get specific textures and fit different requirements
How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine
You will create high quality stylized materials and textures with Substance Designer
You will become a master in procedural material creation with Substance Designer!
In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.
We are going to see how the to navigate in the interfase and all the panels of Substance Designer, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.
With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.
After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.
Substance_Designer_2020_Stylized_material_creation.part1.rar – 3.0 GB
Substance_Designer_2020_Stylized_material_creation.part2.rar – 3.0 GB
Substance_Designer_2020_Stylized_material_creation.part3.rar – 68.8 MB