Udemy – How to Kickstart & Grow Your Art Career In The Game Industry Free Download
In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.
This course is aimed at:
* Beginners ideally who already have some 2d/3d work
* Students who have graduated but have not yet been secured their first job
* Career changes with 2D/3D experience in a different creative field
Description
We focus on three main roles:
3D Character Modeler (console/mobile)3D Animator (console/mobile)Generalist 2D 3D artist for mobile
Each section is split into 3 sections
- Learning skills
- Constructing
- Targeting
We’ll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.
This collaboration is between Game Art Co and Class Creatives.
So let’s get started on your path to the industry please check out the videos below.
About your Instructors:
Game Art Co Founded by Nick Sweetman is a collective of game artists based in Helsinki, Finland. Finland is considered a super power in the mobile gaming industry. Passionate about teaching we want all our students to succeed on their chosen learning path. We have trained over 20,000 students on Udemy! Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist. Our learning content is designed to be inspiring, effective & efficient. With a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile. Our artists come from companies that include Rovio, Remedy and Supercell. Our courses adapt the Finnish style of educational training which is consistently ranked the best in the world.
Class Creatives has over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!.
Who this course is for:
- Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs.
- Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio)
- Anyone currently looking for a job or within the next 3-6 months in the video game industry.
Course content
- 3D Character Modeling: Learning Skills
- 3D Character Modeling: Introduction
- Udemy Rating System Very Important Info!
- 3D Character Modeling: Motivation
- 3D Character Modeling: Focus
- 3D Character Modeling: Portfolio Do’s and Don’ts
- 3D Character Modeling: Best Practices
- 3D Character Modeling: Quality over Quantity
- 3D Character Modeling: Time Management
- 3D Character Modeling: Additional Tips
- 3D Character Modeling: Taking Criticism and Feedback
- 3D Character Modeling: 80/20 Rule
- 3D Character Modeling: Constructing Your Portfolio
- 3D Character Modeling: Ideas for Mini-Projects to Improve Skills
- 3D Character Modeling: Tools and Techniques
- 3D Character Modeling: Practice Like a Pro
- 3D Character Modeling: What If I Have No Job Experience
- 3D Character Modeling: Junior Artist Roles
- 3D Character Modeling: Interviewing
- 3D Character Modelling: Understanding the Road Ahead
- 3D Character Modeling: Internships/Gaining Experience
- 3D Character Modeling: Websites and Portfolios
- 3D Character Modeling: LinkedIn Profiles
- 3D Character Modeling: Targeting Companies
- 3D Character Modeling: Cover Letters
- 3D Character Modeling: Job Descriptions
- 3D Character Modeling: Industry Hotspots
- 3D Character Modeling: Networking
- 3D Character Modeling: Research
- 3D Character Modeling: Final Thoughts and Key Takeaways
- 3D Animation: Learning Skills
- 3D Animation: Introduction
- 3D Animation: Research
- 3D Animation: What Companies Want
- 3D Animation: What Software?
- 3D Animation: Best Practices In Animation
- 3D Animation: Time Management
- 3D Animation: Daily Sprints & Setting Goals
- 3D Animation: Break Up Animation Tasks
- 3D Animation: Portfolio Walk Cycle Examples
- 3D Animation: Organizing Tasks
- 3D Animation: Less Is More, Quality Over Quantity
- 3D Animation: Demonstrating Your Strengths To Studios
- 3D Animation: Targeting Your Audience
- 3D Animation: Constructing Your Portfolio
- 3D Animation: Portfolio Specifics
- 3D Animation: Portfolio Run, Idle, & Attack Examples
- 3D Animation: Portfolio Attack Combo Examples
- 3D Animation: What If I Have No Job Experience?
- 3D Animation: Being Proactive In Your Job Search
- 3D Animation: Animation Tests and Application Do’s and Don’ts
- 3D Animation: What Studios Want to See From An Applicant
- 3D Animation: Resumes
- 3D Animation: Targeting Companies
- 3D Animation: Specific Demo Reel Research
- 3D Animation: Power of the Network
- 3D Animation: Applying Research in Job Interviews
- 3D Animation: Location & Job Fit
- 3D Animation: Cover Letters & Job Communication
- 2D/3D Generalist: Learning Skills (Mobile Games)
- 2D/3D Generalist: Learning Skills
- 2D/3D Generalist: Constructing Your Portfolio
- 2D/3D Generalist: Targeting Companies
- Podcast Interview: Rovio Art Director Tatu Petersen-Jessen
- Podcast Interview: Supercell Artist Ilkka Leino
- Lead Artist Interviews In Mobile