Udemy – Unreal Engine 4: Intro to Game Design Free Download
In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using Unreal Engine 4: THE premier free to download gaming engine! (AND the SAME engine used to build “Fortnite”).
Description
In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using Unreal Engine 4: THE premier free to download gaming engine! (AND the SAME engine used to build “Fortnite”).
This course contains over 90+ fun to follow video lessons. Things learned in this course include:
- How to setup and create a project in Unreal Engine 4
- How to navigate and use essential tools available in Unreal Engine 4
- How to create a basic game design document
- How to create a graybox (rough draft) level
- How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.
- How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)
- How to create interactive menus and a game HUD
- And more!
With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)
Who this course is for:
- Beginning game designers
- People interested in learning how to use Unreal Engine 4
Course content
- Project Setup
- Project Primer
- Download & Install
- Project Creation
- Project Organization
- Editor Essentials – (FOR BEGINNERS!!!)
- Level Editor – Part 1
- Level Editor – Part 2
- Content Browser – Part 1
- Content Browser – Part 2
- Viewport Navigation – Mouse
- Viewport Navigation – Keyboard
- Viewport Navigation – Maya
- Orthographic Views
- View Modes / Show Flags
- Actor Essentials – (FOR BEGINNERS!!!)
- Placing Actors
- Moving Actors
- Rotating Actors
- Scaling Actors
- Game Design
- Game Design Overview
- Player Metrics #1
- Player Metrics #2
- Level Grayboxing
- Geometry Overview
- Additive & Subtractive Brushes
- Geometry Brush Settings
- Geometry Editing
- Building to the Grid
- Building Efficiency Tips
- Level Layout #1
- Level Layout #2
- Level Layout #3
- Level Layout #4
- Level Dressing
- Import Marketplace Assets
- Materials
- Static Meshes
- Particles
- Sounds
- Lighting
- Day / Night Scenes
- Blueprint Construction
- Blueprint Overview
- BP Construction – Moving Platform
- BP Construction – Door
- BP Construction – Steam Jet
- BP Construction – Fan
- BP Construction – Health Pickup
- BP Construction – Parent Target
- BP Construction – Point Targets
- BP Construction – Special Targets
- BP Construction – Target Spawner
- BP Construction – Level Complete
- Blueprint Scripting Fundamentals – (FOR BEGINNERS!!!)
- Scripting Overview
- Events
- Functions
- Variables – Part 1
- Variables – Part 2
- Flow Control
- Blueprint Scripting
- BP Scripting – Moving Platform
- BP Scripting – Door
- BP Scripting – Character Health
- BP Scripting – Steam Jet
- BP Scripting – Fan
- BP Scripting – Health Pickup
- BP Scripting – Parent Target #1
- BP Scripting – Parent Target #2
- BP Scripting – Parent Target #3
- BP Scripting – +Speed Target
- BP Scripting – Target Spawner #1
- BP Scripting – Target Spawner #2
- HUD & Menu Layouts
- Widget Blueprint Overview
- Layout – HUD
- Layout – Start Menu
- Layout – Level Complete Menu
- Layout – Game Over Menu
- Layout – Pause Menu
- Game Framework
- Framework Blueprints
- Start Menu
- Game HUD
- HUD Bindings
- Game Music
- Game Score
- Game Instance Blueprint
- Game Timer #1
- Game Timer #2
- BP Scripting – +Time Target
- Player Respawn
- Level Complete Menu #1
- Level Complete Menu #2
- Game Over Menu #1
- Game Over Menu #2
- Pause Menu #1
- Pause Menu #2
- Bonus Tutorials
- Making it Rain
- Customized Projectile
- Project Wrap-Up
- Troubleshooting
- Project Postmortem
- Packaging a Project